So I guess I should take this opportunity to write up something about Indiecon before the glories of the codeine kick in.
This years Indiecon was exceptionally brilliant for me. Of course it had the usual cool of great people, great games, great location and great vibe, but this time I was releasing my game and trying to raise money for Autistica.
WYWF happened in 6 slots, including an ambitious attempt in slot one to run two games at once. All the players seemed to enjoy the games and I sold some copies, so that’s good.
I also ran one playtest of Narrative Pursuits, the system is definitely better with the new changes, but I find myself losing all love for the game. Its just not as awesome as I think I can design a game, but I don’t know what to do about it to make it better. I suppose removing a lot of the complexity of the pretend system may help, but I really wanted to push the game-resolution approach as opposed to conflict resolution. I will keep working on it over the coming months and we will see what comes out of it I guess.
As a favour to the awesome Dutchies, I dusted off my Fiasco facilitating skills. I am glad I did, it was a really tight, awesome game. The first 5 player game of Fiasco I have ever ran in 2 and a bit hours, everyone was on form and it was just the right tone of over the top but not gonzo that makes for really good sessions.
But the best thing about the whole weekend was the amazing support all the gamers there showed for my charity raffle for Autistica. We managed to raise £550 from the raffle, people seemed to like the artwork they won, and lots of money goes to an awesome cause really close to my heart.
So all in all, Indiecon was as amazing as always plus some.
Now since its 2am and I have toothache, I guess its game design I should be doing! Therefore I am working on my new Troop Play/Political Machinations/Urban Fantasy game (basically the system Vampire should have had based upon what its actually supposed to be about, as opposed to that awful combat simulator that makes no sense and doesn’t really work that they put in the books). Obviously if it ever comes out it will have its own setting, but if you should so desire to run it with an alternative setting involving clans of undead locked in century spanning political conflict – I won’t tell, if you don’t.
And there’s the codeine…night night.